The topic I intend to explore for my BCM212 research project is why university students make changes to their degree. Specifically, I would like to find out whether students generally stick with their degree or make some kind of change and why. I also want to consider the fact that some students may not actually enact the process of making these changes, but just ponder on the idea.
As apart of my tertiary study, I have contributed to a written report that will analyse Apple as a company and their ability to effectively market their product offering of iPhones to the public. The report will focus on exploring five main areas of interest regarding Apple’s marketing strategy.
While studying the subject ‘Business Communications’, I wrote two essays relating to noise as a barrier to communication. The type of noise that was discussed in the essays are physical noise and physiological noise respectively. Physical noise is noise which is commonly heard by the human ear such as voices, while physiological noise refers to internal interruptions in the human body such as being tired or affected by drugs or alcohol.
My piece is inspired by the work of Aditya Aryanto who used the process of abstraction to turn animal bodies into a cubic shape, this was done by photoshopping existing photographs of animals and the initial thought I had when viewing the outcome was “this is real life Minecraft”. As a result of this, my plan was to take this idea further and implement video games into a real-life setting, this was accomplished by photographing real life subjects whose actions resemble video game like mechanics and movements, rather than using literal elements. For example, the photo that resembles a first-person shooter game uses a stick in place of a gun to attest that the mechanics are more important than objects in this project.
My work is heavily inspired by that of the American minimalist artists such as Sol LeWitt, Dan Flavin and Donald Judd. The characteristics of these art works that appeal to me are their simplistic nature and distinct use of shapes and symmetry. As discussed by Deleflie (2017) in various MEDA102 workshops and lectures, minimalist art often consists of repition and although they are extremely simple, they can in fact be more interesting than complex works as they stimulate ideas about what the artworks actually are.