Similarly to my last blog post where I reflected on my experiences in another BCM subject from this semester, I would like to reflect on my research project and the BCM212 subject overall. My research project was successful overall, It fulfilled its goal of finding out the specific reasons why students were making changes to their university degree, and identifying what particular issues students were having with this process.
Continuing from last weeks blog where I identified changes that needed to be made to my game rules, such as adding in a paragraph describing the game and it’s concept. I have developed a final iteration of the rules in preparation for the final game dossier, this includes the descriptive paragraph as well as revitalised game rules.
Establishing a well thought out, sufficient set of game rules/instructions is important for all areas of game making. The rules allow new players to learn the game and returning players to be reminded (Moore, C and Hall, R 2018). That being said, it’s critical to ensure these rules are clear and concise so it’s easy for any new players to read through the rules and so any experienced players don’t need to hunt around for information (Rollins, B 2018).
Another important aspect of developing a board game is analysing the degree of abstraction within the game. And no, this does not mean a tertiary education course in something with open interpretation. Abstraction is referring to the occurrence present when a concept provides the framework for a subordinate concept. Abstraction is the opposite of representation, the reproduction of something with included resemblance. In a board game context, abstraction means that the games theme and context does not have a real world equivalent (Moore, C & Hall, R 2018).
Following the proposal to my BCM212 research project, there have been many developments in getting the project underway. These include designing a survey with fellow BCM student Tegan Sharp, due to our similar projects it was more efficient to create one survey and both distribute it to maximise responses. The survey was communicated via twitter and my particular tweet has gauged over 1500 impressions over the past week resulting in 41 responses to our survey. I hope to gather additional responses over the coming weeks and explore other methods to gain traffic to the survey.
The games philosopher, Ian Bogost discusses in his book ‘Alien Phenomenology, Or, What It’s Like to be a Thing‘, the idea that making something work is a complex process that he defines as ‘carpentry’. The carpenter undertaking the complex process of making something work must also combat the material resistance associated with the object, making the object itself a philosophy. This is evident in the practice of board game making, as developing a board game requires heavy analysis of the materials used to make the game and if those materials are appropriate for the type of game being created.
Following last weeks group game presentation, it is now time to develop an individual game idea and run with it for the remainder of semester in preparation for the game dossier assignment in week 13. In the week 7 seminar, the class participated in an exercise facilitated by Richard Hall which allowed us to develop ideas for our individual game.