The Internet of Things (IoT) refers to the many connected objects and devices embedded in our everyday environment. These objects often feature a method of human interaction to allow users to configure or monitor these systems (Turunen et al. 2015).
The term ‘Internet of Things’ was coined in 1999 at the MIT Media Lab (Mitew 2018), where it was agreed that establishing mobile internet connectivity networks was the obvious next step. Moving on from this, we have now seen Internet of Things developments range from smart furniture to wearable technology. It is predicted that by 2020 there will be over 30 billion internet connected objects generating a revenue of $3 trillion (van Rijmenam 2018).
An important element of IoT is context. There exists a triad of IoT context known as location (where I am), identity (what I am) and state (what is happening in my current environment) (Mitew 2018). IoT objects understanding this triad of context about themselves provides valuable contextual data that is used to inherently make themselves better, this practice is commonly known as machine learning.
Mitew, T 2018, ‘The internet of things’, Prezi, 23 August, viewed 18 October, <https://prezi.com/1lgxfron1kj0/the-internet-of-things/>.
Turunen, M, Sonntag, D, Engelbrecht, K-P, Olsson, T, Schnelle-Walka, D & Lucero, A 2015, ‘Interaction and Humans in Internet of Things’, Physical Playlist: Bringing Back the Mix-Tape, International Federation for Information Processing, viewed 18 October 2018.
van Rijmenam, M 2018, ‘How Big Will The Internet of Things Be?’, Datafloq, 26 May, viewed 18 October, <https://datafloq.com/read/how-big-will-the-internet-of-things-be/523>.