For my autoethnographic digital artefact in BCM320 – Digital Asia, I wrote a blog post looking at the research I had undertaken to determine whether the experience playing Pokémon GO is different between countries. Continue reading “Pokémon GO Autoethnography”
Author: Alexander Mastronardi
Pokémon GO: Here, There, Where?
In a previous post on this blog which can be found here, I discussed Pokémon GO as a phenomenon in 2016 and my personal experience returning to the game in 2019. I have also discussed Pokémon GO in relation to the autoethnographic methodology which can be read here. Continue reading “Pokémon GO: Here, There, Where?”
BCM302 Digital Artefact: Contextual Essay – MastroFUT
The digital artefact that I have been completing for BCM302 – Advanced Digital Media Project is the curation of an online gaming persona known as MastroFUT. Continue reading “BCM302 Digital Artefact: Contextual Essay – MastroFUT”
Urban Farming Autoethnography
The concept of Urban Farming is the growing or producing of food in heavily populated and urbanised areas such as cities and towns (Greensgrow 2019). The idea is to provide cost-effective methods of food growth in densely populated areas while keeping procedures eco-friendly and sustainable. Continue reading “Urban Farming Autoethnography”
Peer Review 2: Art Eclectic Digital Marketing & Not so #Goals
This blog post will review two digital artefact projects (beta versions) from BCM302 – Advanced Digital Media Project, that are being completed by two of my peers, Sunny Commandeur and Abby Poposki. Continue reading “Peer Review 2: Art Eclectic Digital Marketing & Not so #Goals”
BCM302 Digital Artefact Beta – MastroFUT
The digital artefact that I have been completing for BCM302 – Advanced Digital Media Project is a FIFA Instagram and Twitter account called MastroFUT. Continue reading “BCM302 Digital Artefact Beta – MastroFUT”
Pokémon GO & The Autoethnographic Methodology
In a previous post on this blog, I discussed my personal experience with Pokémon GO, such as my observation of the game’s release in 2016, and my return to playing it in 2019. This post will use the autoethnographic methodology to analyse and understand my communicated personal experiences. Continue reading “Pokémon GO & The Autoethnographic Methodology”
Pokémon GO: The Community Game
Whenever I think of the year 2016, a few key events come to mind: graduating high school, being accepted into university, moving away from my hometown, and Pokémon GO taking the world by storm. Continue reading “Pokémon GO: The Community Game”
Peer Review 1: Art Eclectic Digital Marketing & Not so #Goals
This blog post will review two digital artefact projects from BCM302 – Advanced Digital Media Project, that are being completed by two of my peers, Sunny Commandeur and Abby Poposki. Continue reading “Peer Review 1: Art Eclectic Digital Marketing & Not so #Goals”
BCM302 Digital Artefact Pitch – MastroGaming
The digital artefact that I will be completing for BCM302 – Advanced Digital Media Project is MastroGaming, which is my online persona centered around gaming content on YouTube, Twitter, Instagram, Twitch and Reddit. Continue reading “BCM302 Digital Artefact Pitch – MastroGaming”